Strategy Guides and Tournament Settings
Through the tireless efforts of
Dave Stewart, who coordinated
all the work on the rule sheets, strategy guides, and the all-important
tournament settings document;
and
Greg Dunlap, who helped out with the flyer
and logo scans, I'm happy to present the official PAPA 5 game list.
This page was last updated on Tuesday, January 24; I expect there will
be slight changes to some of the strategy guides or the tournament
settings document in the near future, so check back here again. (The
What's New page will also keep you up-to-date,
both for changes here and on other pages.)
Please note that all of the guides are available in both plain text
and PostScript format; I highly recommend downloading and printing
the PostScript versions, because they look great. (The PostScript
documents will be exactly what's handed out at the tournament, while
the plain text versions are machine-generated conversions meant
for quick online browsing.)
Click
here for a zip file of the text version of ALL
rules, or download the PostScript version.
Tournament Settings
PAPA 5 Tournament Settings
This document explains how the games at PAPA 5 will be
set up. It's essential reading for even those players already
familiar with most of the games.
Keep in mind that a few things will be true for all games at the
tournament: there will be no extra balls, and all ball savers
will be turned off.
Click
here for an online guide, or
download the PostScript version.
Qualifying games
Here is a list of the eight games that will serve as the qualifying
bank for all divisions. Flyers are available for all of the games.
Finally, and thanks to my many anonymous friends, none of whose
names I will ever divulge... :-)
Premier's STREET FIGHTER 2
One of Premier's best games, and just in time for a movie tie-in,
it's back again for PAPA 5. Click
here for an online guide, or
download the PostScript version.
Premier's FREDDY: A NIGHTMARE ON ELM STREET
Think only Pat Lawlor can put a talking dummy head on a playfield?
Nope, not when a great license like this comes along. With a
great variety of shots on a wide open playfield,
and lots of multiball play for novices, it's one of Premier's best
games ever. Click
here for an online guide, or
download the PostScript version.
Sega's MAVERICK
The first game to be released under the
Sega name, it's a
sharpshooter's delight. (It was also the featured game at
this year's Pinball Expo.) Sharpshooters with sharp eyes may
notice the Data East name and logo on the flyer, but one look
at the eye-catching, oversized display and you'll know Sonic is
here to stay.
Click
here for an online guide, or
download the PostScript version.
Sega's TOMMY
Based on the ultimate pinball license, and returning again this year
to PAPA from the finals at PAPA 4, it's widely considered to be
Sega's
best game to date (even if until recently it was widely considered to
be Data East's best game to date).
Click
here for an online guide, or
download the PostScript version.
Bally's WORLD CUP SOCCER
A great game, despite being based on a somewhat obscure license
(though I hear some folks outside the US enjoy this little-known sport),
it features some of the best dot-matrix animation ever seen on
a pinball machine, a terrific sense of humor, and a playfield
perfectly balanced between wide open shots and some only a
sharpshooter could love.
Click
here for an online guide, or
download the PostScript version.
Bally's TWILIGHT ZONE
Pat Lawlor's followup to his monster hit The Addams Family
marked Bally's return to the wide-body. It's packed with toys and
a staggering array of shots, not to mention a working clock and gumball
machine, and a Powerball that moves
at warp speed.
Click
here for an online guide, or
download the PostScript version.
Williams' DEMOLITION MAN
A sleeper, in my opinion, but a game that's fun for novices
and experts alike. It features a stunning soundtrack, multiple
multiball modes, and
enough ramp and loop shots for two games. Good thing it, too,
is a widebody.
Click
here for an online guide, or
download the PostScript version.
Williams' STAR TREK: THE NEXT GENERATION
My all-time favorite game, a classic Steve Ritchie design
helped by a great license, a superb soundtrack, and a remarkable
balance between new design elements (trapezoidal slingshots, dual
rotating guns, and a widebody design) and old
(loop shots, spinners and ramp combos).
It's one of Williams'
most successful games, and it's making a return to PAPA from the
finals at PAPA 4.
Click
here for an online guide, or
download the PostScript version.
Finals
Premier's SHAQ ATTAQ
A worthy followup to their very successful recent release
Freddy: A Nightmare
on Elm Street, this game features one of the best interactive
toys in pinball: a moving basket that's an integral part of the game.
Novices love the strong license and the challenge of shooting the basket,
while there is enough complexity to the rules to keep experts playing.
Click
here for an online guide, or
download the PostScript version.
Sega's FRANKENSTEIN (Side 1)
(Side 2)
The most recent addition to The Broadway Arcade, this game
boasts Sega Pinball's usual high-quality sound and graphics
package (in fact, the graphics are some of the best seen in recent
games, and Sega's oversize display really shows them off
to good effect). Fans of the film's soundtrack or Edgar Winter's
hit song "Frankentstein" will want to be sure the volume is cranked
way up on this game before playing -- Brian Schmidt's soundtrack
work is up to his usual excellent standards, and it really keeps
you involved in the game. (Special double-sided flyer scan available!
Click here to see the other side
and learn about Sega Pinball's HD HQ display; you'll also
see an actual artist -- Paul Faris -- get actual credit for the
game artwork he did.)
Click
here for an online guide, or
download the PostScript version.
Bally's THE SHADOW
Brian Eddy has been a game programmer at Williams for some time now,
but his first game as designer shows just how talented he is.
It's one of the best games of the year, endlessly fun and inventive,
with a terrific sound, music, and graphics package to boot.
Click
here for an online guide, or
download the PostScript version.
Williams' DIRTY HARRY
Can you believe it? A game so new even Broadway doesn't have it
yet. All I can say is that I think it's a great license, and I'm
definitely looking forward to it...
Click
here for an online guide, or
download the PostScript version.
This page originally created by Steve Baumgarten sbb@panix.com.
This page updated by
Dave Stewart
dstewart@eng.cmu.edu